dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-trunc-fract-always-zero/0-opt.spvasm.expected.glsl

89 lines
2.3 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
float el;
};
struct buf1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf0 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
};
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout (binding = 1) uniform buf1_1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
} x_7;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
} x_9;
void main_1() {
float f = 0.0f;
float x_35 = tint_symbol.y;
float x_37 = x_7.x_GLF_uniform_float_values[1].el;
f = frac(trunc(((x_35 < x_37) ? 0.100000001f : 1.0f)));
float x_42 = f;
float x_44 = x_7.x_GLF_uniform_float_values[0].el;
if ((x_42 == x_44)) {
int x_50 = x_9.x_GLF_uniform_int_values[0].el;
int x_53 = x_9.x_GLF_uniform_int_values[1].el;
int x_56 = x_9.x_GLF_uniform_int_values[1].el;
int x_59 = x_9.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_50), float(x_53), float(x_56), float(x_59));
} else {
int x_63 = x_9.x_GLF_uniform_int_values[1].el;
float x_64 = float(x_63);
x_GLF_color = vec4(x_64, x_64, x_64, x_64);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_4 {
vec4 tint_symbol_2;
};
struct tint_symbol_5 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_6 = main_out(x_GLF_color);
return tint_symbol_6;
}
tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_4 inputs;
inputs.tint_symbol_2 = gl_FragCoord;
tint_symbol_5 outputs;
outputs = tint_symbol_1(inputs);
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:30: 'frac' : no matching overloaded function found
ERROR: 0:30: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.