Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

63 lines
1.4 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var A : array<i32, 2>;
var a : i32;
let x_30 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_30;
loop {
let x_35 : i32 = i;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_35 < x_37)) {
} else {
break;
}
let x_40 : i32 = i;
let x_41 : i32 = i;
A[x_40] = x_41;
continuing {
let x_43 : i32 = i;
i = (x_43 + 1);
}
}
let x_46 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_48 : i32 = A[x_46];
let x_51 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_53 : i32 = A[x_51];
a = min(~(x_48), ~(x_53));
let x_57 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
let x_60 : i32 = a;
let x_62 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_60 == -(x_62))) {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_71 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_74 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_77 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77));
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}