Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

55 lines
999 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn f_() -> vec3<f32> {
var iteration : i32;
var k : i32;
iteration = 0;
k = 0;
loop {
let x_7 : i32 = k;
if ((x_7 < 100)) {
} else {
break;
}
let x_8 : i32 = iteration;
iteration = (x_8 + 1);
continuing {
let x_10 : i32 = k;
k = (x_10 + 1);
}
}
let x_12 : i32 = iteration;
if ((x_12 < 100)) {
let x_13 : i32 = iteration;
let x_15 : i32 = iteration;
return vec3<f32>(1.0, f32((x_13 - 1)), f32((x_15 - 1)));
} else {
loop {
loop {
return vec3<f32>(1.0, 0.0, 0.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
return vec3<f32>(0.0, 0.0, 0.0);
}
fn main_1() {
let x_35 : vec3<f32> = f_();
x_GLF_color = vec4<f32>(x_35.x, x_35.y, x_35.z, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}