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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
49 lines
835 B
WebGPU Shading Language
49 lines
835 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var j : i32;
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var a : f32;
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j = 0;
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loop {
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let x_6 : i32 = j;
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if ((x_6 < 2)) {
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} else {
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break;
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}
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let x_7 : i32 = j;
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if ((x_7 < 1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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let x_8 : i32 = j;
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if ((x_8 != 3)) {
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let x_9 : i32 = j;
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if ((x_9 != 4)) {
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let x_10 : i32 = j;
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if ((x_10 == 5)) {
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x_GLF_color.x = ldexp(1.0, 2);
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} else {
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a = ldexp(1.0, 2);
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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}
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}
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continuing {
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let x_11 : i32 = j;
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j = (x_11 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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