mirror of
https://github.com/encounter/dawn-cmake.git
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189 lines
7.3 KiB
C++
189 lines
7.3 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/DawnHelpers.h"
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#include <array>
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class ComputeCopyStorageBufferTests : public DawnTest {
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public:
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static constexpr int kInstances = 4;
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static constexpr int kUintsPerInstance = 4;
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static constexpr int kNumUints = kInstances * kUintsPerInstance;
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void BasicTest(const char* shader);
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};
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void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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auto bgl = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
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{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
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});
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// Set up shader and pipeline
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auto module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, shader);
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auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::ComputePipelineDescriptor csDesc;
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csDesc.module = module.Clone();
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csDesc.entryPoint = "main";
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csDesc.layout = pl.Clone();
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dawn::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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// Set up src storage buffer
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dawn::BufferDescriptor srcDesc;
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srcDesc.size = kNumUints * sizeof(uint32_t);
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srcDesc.usage = dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::TransferSrc |
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dawn::BufferUsageBit::TransferDst;
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dawn::Buffer src = device.CreateBuffer(&srcDesc);
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std::array<uint32_t, kNumUints> expected;
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for (uint32_t i = 0; i < kNumUints; ++i) {
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expected[i] = (i + 1u) * 0x11111111u;
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}
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src.SetSubData(0, sizeof(expected), reinterpret_cast<const uint8_t*>(expected.data()));
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints);
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auto srcView =
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src.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
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// Set up dst storage buffer
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dawn::BufferDescriptor dstDesc;
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dstDesc.size = kNumUints * sizeof(uint32_t);
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dstDesc.usage = dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::TransferSrc |
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dawn::BufferUsageBit::TransferDst;
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dawn::Buffer dst = device.CreateBuffer(&dstDesc);
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std::array<uint32_t, kNumUints> zero{};
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dst.SetSubData(0, sizeof(zero), reinterpret_cast<const uint8_t*>(zero.data()));
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auto dstView =
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dst.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
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// Set up bind group and issue dispatch
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auto bindGroup = device.CreateBindGroupBuilder()
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.SetLayout(bgl)
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.SetBufferViews(0, 1, &srcView)
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.SetBufferViews(1, 1, &dstView)
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.GetResult();
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auto commands = device.CreateCommandBufferBuilder()
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.BeginComputePass()
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.SetComputePipeline(pipeline)
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.SetBindGroup(0, bindGroup)
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.Dispatch(kInstances, 1, 1)
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.EndComputePass()
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.GetResult();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, kNumUints);
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}
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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BasicTest(R"(
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#version 450
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#define kInstances 4
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layout(std140, set = 0, binding = 0) buffer Src { uvec4 s[kInstances]; } src;
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layout(std140, set = 0, binding = 1) buffer Dst { uvec4 s[kInstances]; } dst;
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test that a slightly-less-trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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// TODO(kainino@chromium.org): Fails on D3D12. Probably due to a limitation in SPIRV-Cross?
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DAWN_SKIP_TEST_IF(IsD3D12());
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BasicTest(R"(
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#version 450
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s[kInstances]; } src;
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layout(std140, set = 0, binding = 1) buffer Dst { S s[kInstances]; } dst;
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test that a trivial compute-shader memcpy implementation works.
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TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
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BasicTest(R"(
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#version 450
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#define kInstances 4
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layout(std140, set = 0, binding = 0) buffer Src { uvec4 s[]; } src;
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layout(std140, set = 0, binding = 1) buffer Dst { uvec4 s[]; } dst;
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst.s[index] = src.s[index];
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})");
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}
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// Test binding a sized array of SSBO descriptors.
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//
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// This is disabled because WebGPU doesn't currently have binding arrays (equivalent to
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// VkDescriptorSetLayoutBinding::descriptorCount). https://github.com/gpuweb/gpuweb/pull/61
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TEST_P(ComputeCopyStorageBufferTests, DISABLED_SizedDescriptorArray) {
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BasicTest(R"(
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#version 450
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s; } src[kInstances];
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layout(std140, set = 0, binding = 1) buffer Dst { S s; } dst[kInstances];
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst[index].s = src[index].s;
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})");
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}
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// Test binding an unsized array of SSBO descriptors.
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//
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// TODO(kainino@chromium.org): This test may be somewhat wrong. I'm not sure whether this is
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// supposed to be possible on the various native APIs.
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// Linking on OpenGL fails with "OpenGL requires constant indexes for unsized array access(dst)".
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TEST_P(ComputeCopyStorageBufferTests, DISABLED_UnsizedDescriptorArray) {
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BasicTest(R"(
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#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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#define kInstances 4
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struct S {
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uvec2 a, b; // kUintsPerInstance = 4
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};
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layout(std140, set = 0, binding = 0) buffer Src { S s; } src[];
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layout(std140, set = 0, binding = 1) buffer Dst { S s; } dst[];
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void main() {
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uint index = gl_GlobalInvocationID.x;
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if (index >= kInstances) { return; }
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dst[index].s = src[index].s;
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})");
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}
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DAWN_INSTANTIATE_TEST(ComputeCopyStorageBufferTests,
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend)
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