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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: I79ad567954de2d1cfea09dda255894e4e2aa678e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92081 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org>
35 lines
671 B
HLSL
35 lines
671 B
HLSL
Texture2DMS<uint4> arg_0 : register(t0, space1);
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void textureNumSamples_42f8bb() {
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int3 tint_tmp;
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arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
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int res = tint_tmp.z;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureNumSamples_42f8bb();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureNumSamples_42f8bb();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureNumSamples_42f8bb();
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return;
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}
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