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This prevents bugs where the compiler assumes a piece of memory will be the same if read from twice. Bug: dawn:230 Change-Id: Ib3358e56b6cf8f1fbf449c5d564ef85c969d695b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11840 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
106 lines
4.2 KiB
C++
106 lines
4.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNWIRE_SERVER_SERVER_H_
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#define DAWNWIRE_SERVER_SERVER_H_
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#include "dawn_wire/server/ServerBase_autogen.h"
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namespace dawn_wire { namespace server {
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class Server;
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class MemoryTransferService;
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struct MapUserdata {
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Server* server;
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ObjectHandle buffer;
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uint32_t requestSerial;
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uint64_t size;
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// TODO(enga): Use a tagged pointer to save space.
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std::unique_ptr<MemoryTransferService::ReadHandle> readHandle = nullptr;
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std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle = nullptr;
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};
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struct ErrorScopeUserdata {
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Server* server;
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// TODO(enga): ObjectHandle device;
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// when the wire supports multiple devices.
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uint64_t requestSerial;
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};
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struct FenceCompletionUserdata {
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Server* server;
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ObjectHandle fence;
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uint64_t value;
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};
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class Server : public ServerBase {
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public:
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Server(DawnDevice device,
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const DawnProcTable& procs,
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CommandSerializer* serializer,
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MemoryTransferService* memoryTransferService);
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~Server();
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const volatile char* HandleCommands(const volatile char* commands, size_t size);
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bool InjectTexture(DawnTexture texture, uint32_t id, uint32_t generation);
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private:
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void* GetCmdSpace(size_t size);
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// Forwarding callbacks
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static void ForwardUncapturedError(DawnErrorType type, const char* message, void* userdata);
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static void ForwardPopErrorScope(DawnErrorType type, const char* message, void* userdata);
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static void ForwardBufferMapReadAsync(DawnBufferMapAsyncStatus status,
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const void* ptr,
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uint64_t dataLength,
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void* userdata);
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static void ForwardBufferMapWriteAsync(DawnBufferMapAsyncStatus status,
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void* ptr,
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uint64_t dataLength,
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void* userdata);
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static void ForwardFenceCompletedValue(DawnFenceCompletionStatus status, void* userdata);
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// Error callbacks
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void OnUncapturedError(DawnErrorType type, const char* message);
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void OnDevicePopErrorScope(DawnErrorType type,
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const char* message,
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ErrorScopeUserdata* userdata);
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void OnBufferMapReadAsyncCallback(DawnBufferMapAsyncStatus status,
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const void* ptr,
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uint64_t dataLength,
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MapUserdata* userdata);
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void OnBufferMapWriteAsyncCallback(DawnBufferMapAsyncStatus status,
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void* ptr,
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uint64_t dataLength,
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MapUserdata* userdata);
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void OnFenceCompletedValueUpdated(DawnFenceCompletionStatus status,
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FenceCompletionUserdata* userdata);
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#include "dawn_wire/server/ServerPrototypes_autogen.inc"
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CommandSerializer* mSerializer = nullptr;
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WireDeserializeAllocator mAllocator;
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DawnProcTable mProcs;
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std::unique_ptr<MemoryTransferService> mOwnedMemoryTransferService = nullptr;
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MemoryTransferService* mMemoryTransferService = nullptr;
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};
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std::unique_ptr<MemoryTransferService> CreateInlineMemoryTransferService();
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}} // namespace dawn_wire::server
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#endif // DAWNWIRE_SERVER_SERVER_H_
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