var<private> x_200 : mat3x2<f32> = mat3x2<f32>(vec2<f32>(1.5, 2.0), vec2<f32>(2.0, 3.0), vec2<f32>(3.0, 4.0));
fn main_1() {
return;
}
[[stage(fragment)]]
fn main() {
main_1();