25 lines
559 B
HLSL
25 lines
559 B
HLSL
static float2x4 x_1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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return;
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}
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struct main_out {
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float4 x_1_1;
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float4 x_1_2;
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float4 x_2_1;
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};
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struct tint_symbol {
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float4 x_1_1 : TEXCOORD9;
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float4 x_1_2 : TEXCOORD10;
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float4 x_2_1 : SV_Position;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_1[0], x_1[1], x_2};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_1_1, tint_symbol_1.x_1_2, tint_symbol_1.x_2_1};
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return tint_symbol_2;
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}
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