18 lines
338 B
WebGPU Shading Language
18 lines
338 B
WebGPU Shading Language
struct S {
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field0 : vec2<f32>;
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field1 : u32;
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field2 : i32;
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};
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fn main_1() {
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let x_1 : vec2<u32> = vec2<u32>(3u, 4u);
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let x_2 : vec2<u32> = (vec2<u32>(4u, 3u) + vec2<u32>(3u, 4u));
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let x_10 : vec4<u32> = vec4<u32>(x_2.y, x_2.x, x_1.y, x_1.x);
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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