dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-unpackunorm-loop/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
float4 v = 0.0f;
int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_30;
while (true) {
int const x_35 = i;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_35 < x_37)) {
} else {
break;
}
v = unpack_unorm4x8_to_float(100u);
float const x_42 = v.x;
int const x_44 = i;
if ((int(x_42) > x_44)) {
int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_50 = float(x_49);
*(tint_symbol_4) = float4(x_50, x_50, x_50, x_50);
return;
}
{
int const x_52 = i;
i = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
}
}
int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}