dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-clamp-vector-element-ce.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
float2 v0 = 0.0f;
float2 v1 = 0.0f;
float const x_36 = x_6.x_GLF_uniform_float_values.arr[1].el;
v0 = float2(x_36, -580.015014648f);
float2 const x_38 = v0;
float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_42 = -(x_41);
v1 = clamp(ceil(x_38), float2(x_42, x_42), float2(100.0f, 100.0f));
float const x_46 = v1.y;
float const x_48 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_46 == -(x_48))) {
int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_9.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_9.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
int const x_68 = x_9.x_GLF_uniform_int_values.arr[1].el;
float const x_69 = float(x_68);
*(tint_symbol_4) = float4(x_69, x_69, x_69, x_69);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}