dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-conditional-discard-ins.../0-opt.wgsl.expected.wgsl

75 lines
1.5 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[block]]
struct buf2 {
injectionSwitch : vec2<f32>;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(2)]] var<uniform> x_9 : buf2;
[[group(0), binding(1)]] var<uniform> x_11 : buf1;
fn main_1() {
var a : i32;
var i : i32;
a = 1;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_41 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_51;
loop {
let x_56 : i32 = i;
let x_58 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_56 < x_58)) {
} else {
break;
}
let x_61 : i32 = a;
a = (x_61 + 1);
if ((x_61 > 3)) {
break;
}
let x_67 : f32 = x_9.injectionSwitch.x;
let x_69 : f32 = x_11.x_GLF_uniform_float_values[0];
if ((x_67 > x_69)) {
discard;
}
continuing {
let x_73 : i32 = i;
i = (x_73 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}