dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-const-folding-gte-const.../0.spvasm.expected.wgsl

34 lines
671 B
WebGPU Shading Language

[[block]]
struct buf0 {
one : f32;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_29 : f32 = gl_FragCoord.x;
let x_31 : f32 = x_6.one;
if ((3.0 >= clamp(x_29, 1.0, (2.0 + x_31)))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}