dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-dag-combiner-loop-bitfi.../0-opt.spvasm.expected.wgsl

57 lines
1.3 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_27;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[3];
i = -(x_29);
loop {
let x_35 : i32 = i;
let x_36 : i32 = (x_35 + 1);
i = x_36;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((reverseBits(x_36) <= x_39)) {
} else {
break;
}
let x_42 : i32 = a;
a = (x_42 + 1);
}
let x_44 : i32 = a;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_44 == x_46)) {
let x_52 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_55 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_52), f32(x_55), f32(x_58), f32(x_61));
} else {
let x_65 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_66 : f32 = f32(x_65);
x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}