dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-divide-matrix-transpose.../0-opt.spvasm.expected.wgsl

25 lines
646 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat2x2<f32>;
m = (transpose(mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0))) * (1.0 / 2.0));
let x_33 : mat2x2<f32> = m;
if ((all((x_33[0u] == mat2x2<f32>(vec2<f32>(0.5, 1.5), vec2<f32>(1.0, 2.0))[0u])) & all((x_33[1u] == mat2x2<f32>(vec2<f32>(0.5, 1.5), vec2<f32>(1.0, 2.0))[1u])))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}