83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
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tint_array_wrapper_1 arr = {};
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int a = 0;
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int i = 0;
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tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9, 10}};
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arr = tint_symbol_3;
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a = 0;
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int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_44 = arr.arr[x_42];
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if ((x_44 == 2)) {
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int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el;
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i = x_49;
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while (true) {
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int const x_54 = i;
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int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el;
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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{
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int const x_59 = i;
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i = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1)));
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}
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}
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int const x_61 = a;
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a = as_type<int>((as_type<uint>(x_61) + as_type<uint>(1)));
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}
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int const x_63 = a;
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int const x_66 = x_7.x_GLF_uniform_int_values.arr[2].el;
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if (((-1 % x_63) == x_66)) {
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int const x_71 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_75 = x_7.x_GLF_uniform_int_values.arr[2].el;
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arr.arr[int2(x_71, x_71).y] = x_75;
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}
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int const x_78 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_80 = arr.arr[x_78];
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int const x_82 = x_7.x_GLF_uniform_int_values.arr[2].el;
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if ((x_80 == x_82)) {
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int const x_88 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_91 = x_7.x_GLF_uniform_int_values.arr[2].el;
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int const x_94 = x_7.x_GLF_uniform_int_values.arr[2].el;
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int const x_97 = x_7.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97));
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} else {
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int const x_101 = x_7.x_GLF_uniform_int_values.arr[2].el;
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float const x_102 = float(x_101);
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*(tint_symbol_5) = float4(x_102, x_102, x_102, x_102);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_7, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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