34 lines
600 B
WebGPU Shading Language
34 lines
600 B
WebGPU Shading Language
[[block]]
|
|
struct buf0 {
|
|
one : f32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
let x_28 : f32 = x_6.one;
|
|
f = (4.0 * (2.0 / x_28));
|
|
let x_31 : f32 = f;
|
|
let x_33 : f32 = f;
|
|
if (((x_31 > 7.900000095) & (x_33 < 8.100000381))) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|