dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-negate-div/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
int tint_unary_minus(const int v) {
return select(-v, v, v == -2147483648);
}
struct buf0 {
/* 0x0000 */ int four;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
int const x_6 = x_5.four;
if ((tint_unary_minus((x_6 / 2)) == -2)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}