dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-shuffle-e.../0-opt.spvasm.expected.hlsl

29 lines
663 B
HLSL

cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float2 x_29 = asfloat(x_5[0].xy);
if (((bool2(false, false) ? float2(1.0f, 1.0f) : x_29).x == 0.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}