dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-shifts-mix.../0-opt.spvasm.expected.wgsl

96 lines
2.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var A : array<i32, 2>;
var i : i32;
var a : i32;
var v1 : vec2<f32>;
var v2 : vec2<f32>;
var b : i32;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_48 : i32 = x_6.x_GLF_uniform_int_values[0];
A[x_46] = x_48;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
A[x_51] = x_53;
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0];
i = x_56;
loop {
let x_61 : i32 = i;
let x_63 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_61 > x_63)) {
} else {
break;
}
let x_66 : i32 = i;
i = (x_66 - 1);
}
let x_69 : f32 = x_10.x_GLF_uniform_float_values[1];
let x_71 : f32 = x_10.x_GLF_uniform_float_values[1];
let x_73 : i32 = i;
let x_76 : i32 = A[select(x_73, 1, (x_69 >= x_71))];
a = x_76;
let x_78 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_80 : i32 = a;
let x_84 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_87 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_91 : f32 = x_10.x_GLF_uniform_float_values[1];
let x_93 : f32 = x_10.x_GLF_uniform_float_values[0];
v1 = select(vec2<f32>(f32(x_78), f32(x_80)), vec2<f32>(f32(x_84), f32(x_87)), vec2<bool>((x_91 < x_93), true));
let x_98 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_100 : f32 = v1[x_98];
let x_103 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_105 : f32 = v1[x_103];
v2 = select(vec2<f32>(x_100, x_100), vec2<f32>(x_105, x_105), vec2<bool>(false, false));
let x_109 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_110 : f32 = f32(x_109);
let x_113 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_114 : f32 = f32(x_113);
let x_116 : vec2<f32> = v2;
let x_121 : i32 = A[i32(clamp(vec2<f32>(x_110, x_110), vec2<f32>(x_114, x_114), x_116).x)];
b = x_121;
let x_122 : i32 = b;
let x_124 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_122 == x_124)) {
let x_130 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_133 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_136 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_139 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_130), f32(x_133), f32(x_136), f32(x_139));
} else {
let x_143 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_144 : f32 = f32(x_143);
x_GLF_color = vec4<f32>(x_144, x_144, x_144, x_144);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}