dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-value-tracking-inv.../0-opt.spvasm.expected.wgsl

37 lines
873 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_23 : f32 = x_5.x_GLF_uniform_float_values[1];
if ((inverseSqrt(x_23) < -1.0)) {
let x_30 : f32 = x_5.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
} else {
let x_33 : f32 = x_5.x_GLF_uniform_float_values[1];
let x_35 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_37 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_39 : f32 = x_5.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_33, x_35, x_37, x_39);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}