dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-sqrt/0.spvasm.expected.wgsl

47 lines
1003 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_7 : buf1;
fn main_1() {
let x_31 : f32 = x_5.x_GLF_uniform_float_values[0];
if ((sqrt(x_31) < -1.0)) {
let x_10 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_38 : f32 = f32(x_10);
x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
} else {
let x_11 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_41 : f32 = f32(x_11);
let x_12 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_43 : f32 = f32(x_12);
x_GLF_color = vec4<f32>(x_41, x_43, x_43, x_41);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}