dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-selection-dag-assign-ba.../0-opt.spvasm.expected.wgsl

37 lines
827 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
fn main_1() {
var v : vec4<f32>;
let x_25 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_28 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_31 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_34 : i32 = x_5.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34));
let x_37 : vec4<f32> = x_GLF_color;
v = x_37;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_38 : vec4<f32> = v;
x_GLF_color = x_38;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}