50 lines
1.5 KiB
HLSL
50 lines
1.5 KiB
HLSL
cbuffer cbuffer_x_5 : register(b1, space0) {
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uint4 x_5[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[2];
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};
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void main_1() {
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const float x_29 = asfloat(x_5[0].x);
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const float x_31 = asfloat(x_5[0].y);
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if ((x_29 < x_31)) {
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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const int x_40 = asint(x_7[1].x);
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const int x_43 = asint(x_7[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_46 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46));
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const float x_50 = asfloat(x_5[0].x);
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const float x_52 = asfloat(x_5[0].y);
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if ((x_50 > x_52)) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_57 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_58 = float(x_57);
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x_GLF_color = float4(x_58, x_58, x_58, x_58);
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}
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return;
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} else {
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const int x_61 = asint(x_7[1].x);
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const float x_62 = float(x_61);
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x_GLF_color = float4(x_62, x_62, x_62, x_62);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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