92 lines
2.2 KiB
Plaintext
92 lines
2.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[2];
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};
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struct S {
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tint_array_wrapper arr;
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};
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struct buf0 {
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/* 0x0000 */ int one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int func_struct_S_i1_2_1_i1_(constant buf0& x_9, thread S* const s, thread int* const x) {
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int const x_16 = *(x);
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(*(s)).arr.arr[1] = as_type<int>((as_type<uint>(x_16) + as_type<uint>(1)));
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int const x_18 = x_9.one;
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int const x_19 = (*(s)).arr.arr[x_18];
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int const x_20 = *(x);
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if ((x_19 == x_20)) {
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return -1;
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}
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int const x_21 = *(x);
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return x_21;
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}
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void main_1(constant buf0& x_9, thread float4* const tint_symbol_4) {
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int a = 0;
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int i = 0;
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int j = 0;
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S s_1 = {};
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S param = {};
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int param_1 = 0;
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a = 0;
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i = 0;
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while (true) {
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int const x_22 = i;
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int const x_23 = x_9.one;
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if ((x_22 < as_type<int>((as_type<uint>(2) + as_type<uint>(x_23))))) {
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} else {
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break;
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}
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j = 0;
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while (true) {
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int const x_25 = j;
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int const x_26 = x_9.one;
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if ((x_25 < as_type<int>((as_type<uint>(3) + as_type<uint>(x_26))))) {
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} else {
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break;
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}
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int const x_28 = i;
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int const x_29 = j;
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S const x_79 = s_1;
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param = x_79;
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param_1 = as_type<int>((as_type<uint>(x_28) + as_type<uint>(x_29)));
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int const x_31 = func_struct_S_i1_2_1_i1_(x_9, &(param), &(param_1));
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int const x_32 = a;
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a = as_type<int>((as_type<uint>(x_32) + as_type<uint>(x_31)));
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{
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int const x_34 = j;
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j = as_type<int>((as_type<uint>(x_34) + as_type<uint>(1)));
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}
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}
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{
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int const x_36 = i;
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i = as_type<int>((as_type<uint>(x_36) + as_type<uint>(1)));
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}
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}
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int const x_38 = a;
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if ((x_38 == 30)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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