59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ float zero;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
float f = 0.0f;
|
|
bool x_49 = false;
|
|
bool x_50_phi = false;
|
|
float const x_31 = (*(tint_symbol_5)).x;
|
|
f = x_31;
|
|
float const x_32 = f;
|
|
f = (x_32 + -INFINITY);
|
|
float const x_34 = f;
|
|
if (((5.0f / x_34) == 0.0f)) {
|
|
float const x_39 = f;
|
|
f = (x_39 + 1.0f);
|
|
}
|
|
float const x_41 = f;
|
|
bool const x_42 = isnan(x_41);
|
|
x_50_phi = x_42;
|
|
if (!(x_42)) {
|
|
float const x_46 = f;
|
|
float const x_48 = x_7.zero;
|
|
x_49 = (x_46 != x_48);
|
|
x_50_phi = x_49;
|
|
}
|
|
bool const x_50 = x_50_phi;
|
|
if (x_50) {
|
|
f = 0.0f;
|
|
}
|
|
float const x_53 = f;
|
|
if ((x_53 == 0.0f)) {
|
|
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
tint_symbol_7 = gl_FragCoord_param;
|
|
main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
|
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|
|
|