32 lines
692 B
HLSL
32 lines
692 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 a = float2(0.0f, 0.0f);
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float2 b = float2(0.0f, 0.0f);
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a = float2(1.0f, 1.0f);
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const float x_25 = a.x;
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a.x = (x_25 + 0.5f);
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b = frac(a);
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const float x_31 = b.x;
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if ((x_31 == 0.5f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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