dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-vector-log2-cosh/0-opt.spvasm.expected.hlsl

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634 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v = float2(0.0f, 0.0f);
v = log2(cosh(float2(1.0f, 100.0f)));
const float x_27 = v.x;
const float x_29 = v.y;
if ((x_27 < x_29)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}