72 lines
1.3 KiB
WebGPU Shading Language
72 lines
1.3 KiB
WebGPU Shading Language
[[block]]
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struct buf0 {
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five : i32;
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};
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_f1_(x : ptr<function, f32>) -> f32 {
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let x_56 : f32 = *(x);
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if ((x_56 > 5.0)) {
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let x_61 : f32 = gl_FragCoord.x;
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if ((x_61 < 0.5)) {
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discard;
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} else {
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let x_67 : f32 = gl_FragCoord.y;
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if ((x_67 < 0.5)) {
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discard;
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}
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}
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}
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let x_71 : f32 = *(x);
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return (x_71 + 1.0);
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}
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fn main_1() {
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var f : f32;
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var i : i32;
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var param : f32;
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f = 0.0;
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i = 0;
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loop {
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let x_39 : i32 = i;
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let x_41 : i32 = x_10.five;
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if ((x_39 < x_41)) {
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} else {
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break;
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}
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continuing {
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let x_45 : i32 = i;
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param = f32(x_45);
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let x_47 : f32 = func_f1_(&(param));
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f = x_47;
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let x_48 : i32 = i;
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i = (x_48 + 1);
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}
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}
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let x_50 : f32 = f;
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if ((x_50 == 5.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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