58 lines
1.7 KiB
HLSL
58 lines
1.7 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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float2 v1 = float2(0.0f, 0.0f);
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bool x_54 = false;
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bool x_55_phi = false;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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v1 = cos(cos(asfloat(int2(-1, x_35))));
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const float x_41 = v1.x;
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x_GLF_color = float4(x_41, x_41, x_41, x_41);
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const float x_44 = v1.y;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_46 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const bool x_47 = (x_44 > x_46);
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x_55_phi = x_47;
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if (x_47) {
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const float x_51 = v1.y;
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const float x_53 = asfloat(x_8[1].x);
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x_54 = (x_51 < x_53);
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x_55_phi = x_54;
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}
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if (x_55_phi) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_60 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_63 = asint(x_6[1].x);
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const int x_66 = asint(x_6[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_69 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69));
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} else {
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const int x_73 = asint(x_6[1].x);
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const float x_74 = float(x_73);
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x_GLF_color = float4(x_74, x_74, x_74, x_74);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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