46 lines
936 B
HLSL
46 lines
936 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float3 f_() {
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int iteration = 0;
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int k = 0;
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iteration = 0;
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k = 0;
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{
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for(; (k < 100); k = (k + 1)) {
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iteration = (iteration + 1);
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}
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}
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if ((iteration < 100)) {
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return float3(1.0f, float((iteration - 1)), float((iteration - 1)));
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} else {
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while (true) {
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while (true) {
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return float3(1.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1() {
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const float3 x_35 = f_();
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x_GLF_color = float4(x_35.x, x_35.y, x_35.z, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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