99 lines
2.4 KiB
Plaintext
99 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[10];
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};
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struct BinarySearchObject {
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tint_array_wrapper prime_numbers;
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};
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int binarySearch_struct_BinarySearchObject_i1_10_1_(constant buf0& x_8, thread BinarySearchObject* const obj) {
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int m = 0;
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while (true) {
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float const x_91 = x_8.injectionSwitch.x;
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if ((x_91 > 1.0f)) {
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} else {
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break;
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}
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float const x_95 = x_8.injectionSwitch.x;
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m = int(x_95);
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int const x_14 = m;
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int const x_15 = (*(obj)).prime_numbers.arr[x_14];
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if ((x_15 == 1)) {
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return 1;
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}
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}
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return 1;
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}
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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int i = 0;
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BinarySearchObject obj_1 = {};
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BinarySearchObject param = {};
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i = 0;
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while (true) {
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int const x_16 = i;
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if ((x_16 < 10)) {
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} else {
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break;
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}
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int const x_17 = i;
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if ((x_17 != 3)) {
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int const x_18 = i;
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float const x_67 = x_8.injectionSwitch.x;
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if ((as_type<int>((as_type<uint>(x_18) - as_type<uint>(int(x_67)))) == 4)) {
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int const x_21 = i;
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obj_1.prime_numbers.arr[x_21] = 11;
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} else {
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int const x_22 = i;
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if ((x_22 == 6)) {
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int const x_23 = i;
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obj_1.prime_numbers.arr[x_23] = 17;
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}
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{
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int const x_24 = i;
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i = as_type<int>((as_type<uint>(x_24) + as_type<uint>(1)));
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}
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continue;
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}
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}
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while (true) {
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{
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float const x_82 = x_8.injectionSwitch.y;
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if ((0.0f > x_82)) {
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} else {
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break;
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}
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}
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}
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{
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int const x_24 = i;
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i = as_type<int>((as_type<uint>(x_24) + as_type<uint>(1)));
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}
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}
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BinarySearchObject const x_84 = obj_1;
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param = x_84;
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int const x_26 = binarySearch_struct_BinarySearchObject_i1_10_1_(x_8, &(param));
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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