62 lines
2.5 KiB
Plaintext
62 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 resolution;
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};
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struct tint_array_wrapper {
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float4 arr[16];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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tint_array_wrapper indexable = {};
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int x_72 = 0;
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int x_72_phi = 0;
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int x_75_phi = 0;
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float4 const x_54 = *(tint_symbol_6);
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float2 const x_55 = float2(x_54.x, x_54.y);
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float2 const x_58 = x_6.resolution;
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float2 const x_59 = (x_55 / x_58);
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int const x_70 = as_type<int>((as_type<uint>(int((x_59.x * float4(float4(0.0f, x_55, 0.5f).w, 10.0f, float2(0.0f, 0.0f)).y))) + as_type<uint>(as_type<int>((as_type<uint>(int((x_59.y * 10.0f))) * as_type<uint>(10))))));
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x_72_phi = 100;
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x_75_phi = 0;
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while (true) {
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int x_73 = 0;
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int x_76 = 0;
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x_72 = x_72_phi;
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int const x_75 = x_75_phi;
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if ((x_75 < x_70)) {
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} else {
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break;
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}
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{
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x_73 = (as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(4) * as_type<uint>(as_type<int>(x_72))))) * as_type<uint>(as_type<int>((as_type<uint>(1000) - as_type<uint>(as_type<int>(x_72))))))) / 1000);
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x_76 = as_type<int>((as_type<uint>(x_75) + as_type<uint>(1)));
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x_72_phi = x_73;
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x_75_phi = x_76;
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}
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}
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tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
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indexable = tint_symbol_4;
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float4 const x_84 = indexable.arr[as_type<int>((x_72 % 16))];
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*(tint_symbol_7) = x_84;
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_6, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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