dawn-cmake/test/vk-gl-cts/graphicsfuzz/struct-used-as-temporary/0-opt.wgsl.expected.wgsl

33 lines
501 B
WebGPU Shading Language

[[block]]
struct S {
field0 : vec4<f32>;
};
struct S_1 {
field0 : vec4<f32>;
};
var<private> x_3 : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : S;
fn main_1() {
let x_20 : vec4<f32> = x_5.field0;
var x_21_1 : S_1 = S_1(vec4<f32>(0.0, 0.0, 0.0, 0.0));
x_21_1.field0 = x_20;
let x_21 : S_1 = x_21_1;
x_3 = x_21.field0;
return;
}
struct main_out {
[[location(0)]]
x_3_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_3);
}