dawn-cmake/test/vk-gl-cts/graphicsfuzz/vectors-and-discard-in-func.../0.spvasm.expected.wgsl

41 lines
726 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var coord : vec2<f32>;
var tmp3 : f32;
var tmp2 : array<f32, 1>;
var tmp : vec4<f32>;
var x_48 : f32;
coord = vec2<f32>(1.0, 1.0);
let x_41 : f32 = coord.y;
if ((i32(x_41) < 180)) {
x_48 = tmp2[0];
tmp3 = x_48;
} else {
discard;
}
tmp = vec4<f32>(x_48, x_48, x_48, x_48);
return 1;
}
fn main_1() {
let x_9 : i32 = func_();
if ((x_9 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}