dawn-cmake/test/tint/ptr_ref/load/param/storage
Ben Clayton 1a1b5278d5 tint/transform: Inline HLSL uniform / storage buffers
Change the DecomposeMemoryAccess to behave more like the DirectVariableAccess transform, in that it'll inline the access of buffer variable into the load / store helper functions, instead of passing the array down.

This avoids large array copies observed with FXC, which can have *severe* performance costs.

Fixed: tint:1819
Change-Id: I52eb3f908813f72ab9da446743e24a2637158309
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121460
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-02-24 17:16:55 +00:00
..
array_in_struct.wgsl
array_in_struct.wgsl.expected.dxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
array_in_struct.wgsl.expected.fxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
array_in_struct.wgsl.expected.glsl
array_in_struct.wgsl.expected.msl
array_in_struct.wgsl.expected.spvasm
array_in_struct.wgsl.expected.wgsl
i32.wgsl
i32.wgsl.expected.dxc.hlsl
i32.wgsl.expected.fxc.hlsl
i32.wgsl.expected.glsl
i32.wgsl.expected.msl
i32.wgsl.expected.spvasm
i32.wgsl.expected.wgsl
i32_in_struct.wgsl
i32_in_struct.wgsl.expected.dxc.hlsl
i32_in_struct.wgsl.expected.fxc.hlsl
i32_in_struct.wgsl.expected.glsl
i32_in_struct.wgsl.expected.msl
i32_in_struct.wgsl.expected.spvasm
i32_in_struct.wgsl.expected.wgsl
struct_in_array.wgsl
struct_in_array.wgsl.expected.dxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
struct_in_array.wgsl.expected.fxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
struct_in_array.wgsl.expected.glsl
struct_in_array.wgsl.expected.msl
struct_in_array.wgsl.expected.spvasm
struct_in_array.wgsl.expected.wgsl
vec2_f32_in_mat2x2.wgsl
vec2_f32_in_mat2x2.wgsl.expected.dxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
vec2_f32_in_mat2x2.wgsl.expected.fxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
vec2_f32_in_mat2x2.wgsl.expected.glsl
vec2_f32_in_mat2x2.wgsl.expected.msl
vec2_f32_in_mat2x2.wgsl.expected.spvasm
vec2_f32_in_mat2x2.wgsl.expected.wgsl
vec4_f32.wgsl
vec4_f32.wgsl.expected.dxc.hlsl
vec4_f32.wgsl.expected.fxc.hlsl
vec4_f32.wgsl.expected.glsl
vec4_f32.wgsl.expected.msl
vec4_f32.wgsl.expected.spvasm
vec4_f32.wgsl.expected.wgsl
vec4_f32_in_mat2x4.wgsl
vec4_f32_in_mat2x4.wgsl.expected.dxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
vec4_f32_in_mat2x4.wgsl.expected.fxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
vec4_f32_in_mat2x4.wgsl.expected.glsl
vec4_f32_in_mat2x4.wgsl.expected.msl
vec4_f32_in_mat2x4.wgsl.expected.spvasm
vec4_f32_in_mat2x4.wgsl.expected.wgsl
vec4_f32_in_struct.wgsl
vec4_f32_in_struct.wgsl.expected.dxc.hlsl
vec4_f32_in_struct.wgsl.expected.fxc.hlsl
vec4_f32_in_struct.wgsl.expected.glsl
vec4_f32_in_struct.wgsl.expected.msl
vec4_f32_in_struct.wgsl.expected.spvasm
vec4_f32_in_struct.wgsl.expected.wgsl