dawn-cmake/test/benchmark/simple_vertex.wgsl.expected...

15 lines
209 B
WebGPU Shading Language

struct Input {
[[location(0)]]
position : vec4<f32>;
}
struct Output {
[[builtin(position)]]
position : vec4<f32>;
}
[[stage(vertex)]]
fn main(in : Input) -> Output {
return Output(in.position);
}