dawn-cmake/test/bug/fxc/dyn_array_idx/read/uniform.wgsl

15 lines
311 B
WebGPU Shading Language

struct UBO {
data: [[stride(16)]] array<i32, 4>;
dynamic_idx: i32;
};
[[group(0), binding(0)]] var<uniform> ubo: UBO;
struct Result {
out: i32;
};
[[group(0), binding(2)]] var<storage, read_write> result: Result;
[[stage(compute), workgroup_size(1)]]
fn f() {
result.out = ubo.data[ubo.dynamic_idx];
}