27 lines
483 B
WebGPU Shading Language
27 lines
483 B
WebGPU Shading Language
struct Constants {
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zero : u32;
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}
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[[group(1), binding(0)]] var<uniform> constants : Constants;
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struct Result {
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value : u32;
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}
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[[group(1), binding(1)]] var<storage, write> result : Result;
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struct TestData {
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data : array<atomic<i32>, 3>;
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}
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[[group(0), binding(0)]] var<storage, read_write> s : TestData;
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fn runTest() -> i32 {
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return atomicLoad(&(s.data[(0u + u32(constants.zero))]));
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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result.value = u32(runTest());
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}
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