dawn-cmake/test/expressions/binary/add/scalar-vec3/i32.wgsl.expected.glsl

16 lines
217 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
int a = 4;
ivec3 b = ivec3(1, 2, 3);
ivec3 r = (a + b);
return;
}
void main() {
f();
}