dawn-cmake/test/expressions/binary/mul/vec3-mat4x3/f32.wgsl

11 lines
183 B
WebGPU Shading Language

struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
};
[[group(0), binding(0)]] var<uniform> data: S;
[[stage(fragment)]]
fn main() {
let x = data.vector * data.matrix;
}