dawn-cmake/test/expressions/bitcast/vector/u32-f32.wgsl.expected.glsl

15 lines
217 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
vec3 b = uintBitsToFloat(a);
return;
}
void main() {
f();
}