#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureSampleBias_81c19a() {
vec4 res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0), 1.0f);
}
void fragment_main() {
textureSampleBias_81c19a();
return;
void main() {
fragment_main();