dawn-cmake/test/intrinsics/textureGather/u32/alpha.wgsl.expected.glsl

16 lines
193 B
GLSL

#version 310 es
precision mediump float;
uniform highp usampler2D t;
void tint_symbol() {
uvec4 res = textureGather(t, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}