dawn-cmake/test/intrinsics/textureGather/u32/red.wgsl.expected.hlsl

8 lines
159 B
HLSL

Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherRed(s, float2(0.0f, 0.0f));
return;
}