dawn-cmake/test/intrinsics/textureGather/u32/red.wgsl.expected.wgsl

9 lines
189 B
WebGPU Shading Language

[[group(1), binding(0)]] var t : texture_2d<u32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<u32> = textureGather(0, t, s, vec2<f32>());
}