29 lines
453 B
WebGPU Shading Language
29 lines
453 B
WebGPU Shading Language
struct MyStruct {
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f1 : f32;
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}
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type MyArray = array<f32, 10>;
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let v1 = 1;
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let v2 = 1u;
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let v3 = 1.0;
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let v4 = vec3<i32>(1, 1, 1);
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let v5 = vec3<u32>(1u, 1u, 1u);
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let v6 = vec3<f32>(1.0, 1.0, 1.0);
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let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));
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let v8 = MyStruct();
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let v9 = MyArray();
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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