27 lines
403 B
GLSL
27 lines
403 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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void main_1() {
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uvec2 x_1 = (bvec2(true, false) ? uvec2(10u, 20u) : uvec2(20u, 10u));
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:5: '' : boolean expression expected
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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