75 lines
1.2 KiB
WebGPU Shading Language
75 lines
1.2 KiB
WebGPU Shading Language
struct buf0 {
|
|
zero : i32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_() -> f32 {
|
|
var s : f32;
|
|
var i : i32;
|
|
var j : i32;
|
|
s = 2.0;
|
|
i = 0;
|
|
loop {
|
|
let x_47 : i32 = i;
|
|
let x_49 : i32 = x_8.zero;
|
|
if ((x_47 < (x_49 + 1))) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_53 : f32 = s;
|
|
s = (x_53 + 3.0);
|
|
j = 0;
|
|
loop {
|
|
let x_59 : i32 = j;
|
|
if ((x_59 < 10)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_63 : i32 = x_8.zero;
|
|
if ((x_63 == 1)) {
|
|
discard;
|
|
}
|
|
|
|
continuing {
|
|
let x_67 : i32 = j;
|
|
j = (x_67 + 1);
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_69 : i32 = i;
|
|
i = (x_69 + 1);
|
|
}
|
|
}
|
|
let x_71 : f32 = s;
|
|
return x_71;
|
|
}
|
|
|
|
fn main_1() {
|
|
var c : vec4<f32>;
|
|
let x_34 : f32 = func_();
|
|
c = vec4<f32>(x_34, 0.0, 0.0, 1.0);
|
|
let x_36 : f32 = func_();
|
|
if ((x_36 == 5.0)) {
|
|
let x_41 : vec4<f32> = c;
|
|
x_GLF_color = x_41;
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|